A few days ago Allods Online blew out another birthday candle. It hasn’t always been a bed of roses, as some of you know. But you also know that we have always valued your feedback, and that we have always had at heart a desire to work with you to make the game great.
This has always made Allods Online in Europe a unique community, with countless example of this strong bond between you and your Game Masters: Free quests, demilitarised mounts, you name it…
Once, you told us that the mechanics of gaining Patronage 5 weren’t acceptable. And to make clear to you that your Game Masters and Mail.ru were in agreement, we posted an announcement stating loud and clear that we vetoed it based on lack of consideration for our communities’ needs.
That was yet another time we stood up for what matters to you and that’s how we have always ensured that the game evolved and that mechanics were revised. … Let’s look at what’s changed since that announcement:
1. First of all, the veto brought the developers back to the endgame content to rebalance and readjust, taking into account the lack of Patronage 5. We’ve played without it for months now, and could keep it this way for as long as we wished, since this patronage is purely optional and unnecessary to unlock our game content.
2. Second, we have introduced the Currency Exchange, where you can exchange your gold into Boutique Coins and vice versa. This player controlled market feature is truly unique to Allods Online, giving players the power to access any boutique content they wish for in game gold, without relying on other players to use the boutique first and then distribute the items via the auction house or in game trades. It is a feature of convenience and freedom and was developed specifically with our players in mind.
3. And finally, the mechanic of earning Patronage 5 has been completely revised by the developers after considering all of the feedback brought forward, knowing full well that we were willing to reject any proposal that didn’t meet community needs.
So what is this new Patron 5 system?
Coming from the initial draft you can see how much it has improved thanks to you. Russian players have already experienced this system and given extremely positive feedback, so let’s take a look at key facts:
Patronage 5 is no longer an all-or-nothing buff – Now you can enjoy 2 hours of Patronage 5 for every 100 symbols you collect.
o The Patron Elixir buff works exactly like the permanent buff, and lasts for 2 hours of game time, this means the timer will not count down if you are logged out or logged into a different character.
o Each Box has a chance to drop 10, 20, 30, 40 or 50 symbols. The chance to drop each amount is equal, so each box drops on average 30 symbols.
o This ratio means that the Patron Elixir will activate on average once every 3.3 boxes.
o Each box on the RU servers costs 15 Ruble, which is equal to approximately 38 cents. We will be matching this, and offering each Patron Chest for 38 gPotato.
o This means each Patron Elixir buff would cost, on average, 125 gPotato, considering it is a boost towards damage and healing, and is contributing towards a permanent buff, this is in fact a better offer than our current Potent Elixirs, or even our Crystal Chips.
o This is an Elixir style buff that can eventually become permanent and applies not only to your Progenitor, but all his/her incarnations, and vice versa.
o You have access to this buff from level 30 and above, and can choose when to activate it once you have collected 100 symbols, simply visit the quest NPC at the capital city of your faction to activate!
Now let’s take a closer look at Patron buffs and how they affect game mechanics
o FREE No Patron – +0% damage/healing
o FREE Patron 1 – +50% damage/healing
o FREE Patron 2 – +100% damage/healing
o FREE Patron 3 – +150% damage/healing
o FREE Patron 4 – +200% damage/healing
o OPTIONAL Patron 5 – +250% damage/healing
This means that if you have a base damage of 1500 per hit, you would see the following increase:
o No Patron – 1500 per hit – 0% increase
o Patron 1 – 2250 per hit – 50% increase
o Patron 2 – 3000 per hit – 33% increase
o Patron 3 – 3750 per hit – 25% increase
o Patron 4 – 4500 per hit –20% increase
o Patron 5 – 5250 per hit –16.7% increase
This is roughly equivalent to upgrading your three attack runes from level 2 to level 4.
Because this is so different from how Patronage 5 was originally implemented, we understand that it can be difficult to envision how this will be practically applied and appreciated by the players, but let’s do some rough math for you. First you need to think if you really need to use that effect and when, if ever, you even need it. Then it all comes to balance between costs or time, as gold buys you everything you see in the boutique, and gold is ultimately time.
So let’s say you want this Patronage 5th at no real cost at all. Once reaching maximum level, put aside 300 gold per day. The random component of the chest will grant you the permanent effect of Patronage within 3months for the luckiest to 9 months in the most pessimistic projection.
Don’t let me forget to remind you that all the while you’ll already be experiencing the benefit from the temporary effect of the Patron Elixir Buff? It seems I might also have forgotten to mention that those figures don’t take into account all the happy hour events, discounts in boutique, events that award these chests as prizes and therefore will reduce even more that average countdown…
So now…we have taken the time to tell you how your developers have designed a new system they hoped would be more suitable to the style of gameplay that Europeans enjoy, and now I’ve taken the time to explain why I felt that the landscape of the game economy and the design of the feature itself was so wholly different that, even though it bore the same name and ultimately gave the same effect, it was worth introducing to you again.
But ultimately, that doesn’t matter, because you have made your voices heard again and I want you to know that we are ever attentive and careful with what you want. So Patron Chests will not appear in the boutique this weekend. Instead, each of you will be asked to carefully consider this new mechanic and vote in our official forums on whether not it will appear on your servers.
Each community will be treated separately and their decisions respected. The poll will open Friday afternoon, and close on Monday evening, thank you for your careful consideration on the topic.
-Your Allods Online Producer
NONONONO that is waay to cheap :(
Approx ~100 euro for perma pat5 - Much better than i expected
It's actually around same price as upping offensive runes from lvl 6 to lvl 8 and similar bonus
I know that the name of patronage 5 scares all of you with songs of more Pay to Win, but try to judge fairly, this is a good offer;
+1 for me
I've got enough problems with being squishy and recieving huge amount of damage and its about to get worse so no,
-1 from me
300g / day wouldn't be bad if we actually had a decent way of farming money. And I'm not talking about KoE. HC farming was good before patch and most people could do it with some a2 gear, but in worst case they could duo it. Now with no real farming possibilites and everything costs a lot (upgrades and myrrh double price, TC a lot more expensive (we can't always go manual) etc.) I just can't find the money to spare.
Most user-friendly idea, in my opinion, was what some of us already mentioned: Either make 4h bless also give us 100 symbols, or the incense quest should give. (Or just give us more farming possibilites and lower upgrade prices). Since you already mentioned we could get it for free ingame with time, it'd basically the same in these cases.
So I'd still vote a -1.
-1 for me, reason is same as Tele.
I don't want see damage goes too high even it is actually a big benefit for me.
i have a lot to say but i will focus on one think farming gold to get game content is not an option for me i m not here to farm mobs in order to get something i dont like farming i prefer to spent my game time more creative than this..
so i will focus on farming
farming to get runes NO prefer to pay with real money and support the game
farming to get potent elixirs NO prefer to pay real money and to get for in game gold
farming to get upgrades NO prefer to get enough gold in game absulate
farming to get patronage NO prefer to get from in game quest + to spent some real money for those who rushing to get it...
I m a full healer dont tell me about farming gold its a joke... and also i m not here to farm i m here to play this is what u forgot on this game by nurfing gold drops and to pay but not to get overcharged,,,,
Think Narsa made a fair point that this would help small guilds in PvE but it overlook majority or at least bi g portion or mmorpgs players like PvP alot.
Atm the gap between any new player in green gear/runes and veterans is so huge that lots of new players I see are discouraged because in order to have fair chances against a veteran player or to be a usefull part of team they need either:
-cash shop for a full EU monthly salary (with which they could just buy many other games)
-farm for YEARS. (it is of course appreciated that u can trade in game gold for boutique coins but runes 7+ / dual spec / pat5 and other ruby/stat boxes = years in koe. People don't enjoy spending biggest part of their play time farming.
Now of course it is completely normal that veterans players or people who cash up are advantaged and we all fine with that since we play allods but if you want new players to stay and increase playerbase instead of killing it you need to keep that gap as it is or reduce it : not increase it.
Although 2 suggestions read somewhere seemed fair enough :
- giv some in daily incense quest so it takes time but at least free
- disable in pvp
Just add Patron 5 with the 4 hour daily elixir buff and lot of problems solved. If you want more power, you can pop potents on top of those small elixirs. This would mean that we get an awesome 4 hour buff of Patron 5, and gpotato wins when people save the daily buff for raids etc. and use potent elixirs instead.
People who don't spend on potents would also enjoy the bonuses of Patron 5 while getting their daily elixirs, an awesome boost.
As for the boxes in Boutique. Remove the random factor and just add them for a fixed price. As you wrote, make it e.g. 25 symbols per box for a price of 25 gpots. This would mean that getting Patron 5 costs a fixed amount of 10,000 gpotato. You could pay that amount directly or enjoy the limited buffs for 100 gpotato each.
My only no for patron 5 is the random amount and the fact that you need to pay up to 38,000 gpotato if you're super unlucky, or 7,600 gpotato if super lucky. The gap is wayt too huge.
I agree on this.
Put it for fixed price, many ppl are afraid of this random chances.
"from 10 to 50 = 30 average" never worked here
+1 for pat5, -1 for crasy prices