Game of Gods Patch Notes



A new extension is coming in the MMO Allods Online, and we will unveil weeks after weeks the amazing new content of this update! Stay tuned for great news and pictures of Allods Online: Volume 5!


First Sneak Peek
A Closer Look At...Interface Changes
A Closer Look At...Battlegrounds


A Closer Look At...The Astral


More Info For Vol 5!
A Closer Look At...Astral Allods


A Closer Look At...The Bard and Class Changes

A Closer Look At...Dead City
A Closer Look At...the Tropical Atoll
A Closer Look At...the Great Mage



Contents

General

Draconic Aspect

V 2.0.07

  • Resistance values on shields and off-hand items were revised.

V 2.0.09

  • Solved a problem that caused the Draconic Aspect to function incorrectly.

V 3.0

  • The Draconic Aspect items are not currently available in the Demons' City.
  • The Draconic Aspect now works differently. It is now always active. The equipment stat points have been decreased. Level 45 heroes can now acquire it on the Wandering Island from the merchant Squint the Orphan, and those that are level 51 can acquire it in the Dead City. The Draconic Aspect clothing no longer changes one's visual appearance, in contrast to weapons.

General World

V 2.0.07

  • Users who played Allods Online for at least 5 months will be rewarded with a special title and a distinction mark. The most loyal users who played Allods Online for more than a year will receive a title and a distinction mark of a higher rank. These rewards will eventually become available to all eligible players.
  • Currency Exchange service is introduced. It will start working after a certain period of preparation.
  • New options have been added for slower computers allowing to lower level of detail for 3D models. In the Settings menu, under the Add. Video tab, at the Simplified model settings group there are now Simplified model distance and Dynamic model switching options that can be turned on to prevent slowdowns in large cities or when many characters appear on screen at once. These options are turned off by default.
  • The following heroic instance rewards: Exorcist's Saint Necklace, Exorcist's Saint Stud, and Scribe's Sparkling Earrings were replaced with Master Mage's Necklace, Master Mage's Earring, and Messiah's Shining Earring, correspondingly.
  • Level requirement for using a Symbol of Glory has been lifted.
  • Symbols of Glory can now be auctioned and sold to vendors.
  • Fixed an issue that allowed disassembling high-level items with a low-level skill.
  • Fixed an issue that caused disassembling high-level items into low-level reagents.
  • New facial feature variation has been added for each race and gender.

V 2.0.08

  • A new location, Tropical Atoll, is now available. Talk to Travel Agents of your capital city to buy a ticket for one Anniversary Silver Coin. Tourists are sent to the Atoll in parties. For everyone who has a ticket, once in 30 minutes a dialog option appears allowing to teleport to the Atoll. For those who wish to skip the queue, special VIP tickets are sold from the Allods Boutique. All travelers are welcome to participate in various activities, such as mixing cocktails, butterfly hunting, seabed exploration, karaoke, or crab racing. Note that visitors are not allowed to cast spells or use items which increase their movement speed.
  • The first stage of adjustments to simplified character models has been completed.
  • Visual effects for certain speed-increasing abilities have been fixed.
  • All existing Experienced Jeweler Manuscripts are replaced by Fragments of Experienced Jeweler Manuscript in equal proportions.
  • Fixed an issue preventing players from accepting the "Demons' City" quest from faction leaders if they abandoned it before.
  • Launcher button for manual updating is now displayed correctly.
  • Solved a problem that severely delayed the visualization of abilities.

V 2.0.09

  • The player's bag's function has been changed. The bag might now temporarily grow in size during certain moments of play to fit some items. Each additional item in an expanded bag will trigger an Overload effect on the character, decreasing their speed of movement by 10% (both while mounted and on foot). If the character acquires ten extra slots, an Unwieldy Burden effect takes place, making it impossible to move, use abilities, speak with other players and NPCs or perform any actions with items in the bag other than to destroy them. Gear from the overloaded parts cannot be equipped. The extra slots will disappear once they have been emptied.
  • Merchants no longer offer a discount based on PvP rankings. The veteran's rank will now get a discount from merchants of one's own faction. All faction merchants give a 5% discount to Veterans, and 10% to Guardians and Commanders.
  • The bag now has a button that lets you sort your items. Sorting is done separately for all inventory tabs. In other words, if you initiate a sort of the Crafting tab, objects in the General and Boutique tab will remain as they were. The sorting rules are different for different tabs. Items are rearranged automatically and are grouped in a single slot whenever possible. Items with different expiration times cannot be grouped, nor will bound items with unbound ones.
  • Xadaganian female running animation has been fixed.
  • The performance of the client application has been improved for multicore processors.
  • Solved a problem that caused the number of carnival masks to be inaccurately displayed in the Hall of Changes. These masks are necessary to change the pet's image with a unique skin.

V 3.0

  • New character Archetype: Bard.
  • Kanians may become bards (Skalds), as can Xadaganians (Agitators), Elves (Minstrels) and Orcs (Balladeers).
  • Bards prefer to wear leather armor. As for weaponry, they make use of one-handed swords, clubs, spears and axes, as well as daggers and magic wands. However, this class's main combat advantage lies in their musical instrument. Bards can engage in battle by playing a variety of musical numbers. While the weapon adds to stats and is used in conjunction with several skills. This class does not have a special asset (for example, a combat advantage or a magical instability), nor do they have an individualized interface. The bard's abilities consume energy, but the damage dealt is magical, not physical.
  • The team role of this class is to support their companions in a group or raid setting.
  • The main class abilities are beneficial spells (blessings) that add health or mana or improve their regeneration, and spells that alleviate physical and magical damage. These spells can be found in the arsenals of other classes, but only bards boast a complete selection. Aside from this, it's worth mentioning the bard's unique ability: increasing the health of a single target.
  • Bards are also relatively effective at healing themselves and their companions and blocking or even removing control spells. To some extent, members of this class are capable of controlling enemy characters. Among their talents it's worth highlighting a skill which forces opponents to quickly reduce the distance between them and the bard to melee range, which can be very useful in team battles. Moreover, but they can cast fear spells covering a certain area, meaning that they could affect several enemies at once. Of course, these are only a few examples of their abilities.
  • Bards try not to allow enemies to draw closer than 20 meters, for this is the ideal distance for using most of this class's skills. Bard-progenitors give their Incarnations the abilities "Power Chord" and "Overture".
  • Corrected an error that caused players to be displaced when accelerating during jumps on inclined planes.
  • The description of Smile of Fortune will now include a countdown timer, showing how long the Smile will be active.
  • Level 47 lock has been removed.
  • Blacksmiths, tailors, leatherworkers and alchemists no longer have the formula to craft equipment components.
  • The stat points mechanics have been changed:
    • Faith no longer determines the effectiveness of healing effects. Instead, Faith now affects the mana supply and regeneration rate, instead of Wisdom. Perception now plays Faith's function in healing, and also affects the damage dealt by spells. Faith is now found only in weapons. There will be less of it on one-handed weapons, whereas on two-handed or paired weapons it will be greater.
    • Wisdom, which once affected mana, now affects healing and the character's spell power. It is similar to Finesse for classes dealing physical damage.
    • The formula that calculates damage dealt against Finesse/armor and Expertise/Agility and their magical equivalents has been slightly modified and smoothed out. The lack of these stat points will become less apparent.
    • Rage will become much more dangerous, exerting an even more powerful effect on all aspects of healing. Now Rage affects more than just the chance for a full healing effect, but also what quantity of health will be restored and whether healing will be successful at all.
    • In addition to the chances of dodging, parrying, or blocking physical attacks, Agility further decreases the magic damage dealt to the player, depending on the Wisdom of the attacker.
  • All stat points not mentioned above, including Intelligence, continue to play the same roles as before.
  • Hints have been made more informative and explain the new stat point mechanics in detail.
  • There's a new addition to the character window: the "Weapon Description" tab, located under stat points and resistance indicators.
  • As a result of changes in stat point mechanics, all characters above level 15 have been sent Droplets of Life.  Below level 15, you may reset your character's stats as many times as many times as you'd like for free at your class trainer.
  • The maximum level is raised to 51.
  • Corrected an error in which the word "Progenitor" was omitted from the Incarnation selection window when browsing the list of Incarnations.
  • The Mage's Incarnation abilities now function differently.
  • Deadly Rush has replaced the Scout's Sprint ability as Reincarnation choice.
  • A soundtrack has been added to the heroic version of the Laguna Boil.
  • The sounds of musical instruments can now be controlled via the Effects Volume option, instead of Environment Volume
  • Music has been improved in Novograd and Lightwood.
  • Effort has been made to optimize the client application. Players will now be more comfortable in their faction's capital.
  • Merchants will now sell food and drink which, in addition to restoring life forces, will grant the character Stamina and Willpower, respectively. Spell effects from food and drink bought from ordinary merchants will disappear when the character dies. Spell effects from food and drink bought from reputation merchants (which require a Friendly reputation with the faction) will not disappear when the character dies, as long as a Phylactery of Passage is equipped.
  • All of Sarnaut's heroes now have the ability to earn the title "Great". For details, please see the head of your faction. For earning the title "Great", your character will be granted 1 ruby, 1 talent point, and a second specialization, meaning the character will be able to use another Talents variant and change its build while out of combat. The second specialisation includes a new arrangement of talents, rubies, and the character's stat points. A title specific to the character's race-class combination, such as "Great Soulpiercer", "Great Priest", etc., will also be available. A 'Great' character might later become the lord or lady of his or her own astral island.
  • Good news for users of Facebook, my.mail.ru, Vkontakte, or Odnoklassniki: you can now send text messages and screenshots directly from the game client. "Social Networks" are now available in the Options menu (brought up by pressing the Esc key). If this item is selected, a window appears with social network settings. Each network has its own tab. A separate group of Social Network keys has appeared in the control settings. There, one can change the hotkeys for social networking. The default values are as follows: Alt+T - send screenshot, Ctrl+T - send text message. Screenshots and text messages can be set up to be sent automatically or manually for all social networks or for each one separately.
  • There is a new Battleground available: Witch's Hollow, accessible several times per day to characters level 23 and up. The group participating in the battle will consist of 12 members of a single faction, all of them approximately the same level. The Battleground can be between the League and the Empire, as well as within a single faction. Players will take part in the storming and takeover of key strategic points. The goal is to earn points by controlling these points as long as possible. The winners will be the group that collects the necessary quantity of points faster than their opponents. Prizes for battles fought on the Witch's Hollow will be exchanged for special currency - Sign of Victory. The battle's outcome will be reported by letter, along with the prize. Remember, a character can submit a request to join via the Skirmishes interface, which is available by pressing "Ctrl+M".
  • Three new content zones are now available: The Frontier, the Wandering Island, and the Cradle.
  • These new locations will include new World Mysteries: "The Grand Experiment", "The Art of Creation", "The Absolute", and the "Seals of Power" World Mystery.
  • The PvP arenas in Novograd, Nezebgrad and Gipat have been improved.
  • Items of Fabled quality can no longer be placed on the anvil of artifacts.
  • The Relic System has been fundamentally changed:
    • 1) To dramatically upgrade the effectiveness of an item, other items of analogous quality must be used. The lower the quality of the item used relative to the item being upgraded, the lower the effectiveness.
    • 2) As the astral islands grow in difficulty, the quality of loot found there now also increases in quality, all the way up to the 'Fabled' class (emerald color). However, items acquired on these more difficult islands cannot be equipped directly. They can only be used to upgrade other items.
  • The Spark Mausoleum's first season has come to an end. The winners will be awarded prizes. Information about the start of the second season will be announced soon.
  • A new raid instance has appeared: The Dead City.
  • The game is now accessible using computers not supporting SSE2 technology.

Guilds

V 2.0.08

  • Notification of players joining or leaving a guild are now displayed correctly in chat log.
  • Disband guild option is now available only to guild leader.

V 2.0.09

  • Corrected an error that caused the penalized player to not be notified that their message would not be visible in guildchat.

V 3.0

  • The chat message announcing the exclusion of a person from a guild has been changed. Now it will be apparent whether the player left the guild on their own accord or if they were kicked out.

Hall of Changes

V 2.0.08

  • New face variation has been added for each race and gender.
  • New color pattern has been added for Warden's pets.

V 2.0.09

  • The Hall of Changes now has new haircuts available for every race and gender.
  • The Hall of Changes now shows the number of masks that the character has.
  • Solved a problem that led to some Orc Wardens to be unable to enter the Hall of Changes.

V 3.0

  • Corrected an error in which a No. 2 symbol was visible incorrectly on Elven females.
  • A new pet is now available in the Hall of Changes for Wardens: the Kikimora.

Interface

V 2.0.07

  • Fixed time format at the description of last visited server of server selection screen.
  • Descriptions of some goods from the Allods Boutique and their replicas now include a note stating that they can only be used once.
  • Timer for free ads at Guilds tab of the Notice Board was added.
  • Pop-ups were added to the Notice Board.
  • Auctioneers at the capital cities now have a dialogue option explaining auction deposits and taxes.
  • Rune levels are now displayed when inspecting other characters.
  • Fixed an error that caused sorting at Friends and Ignored tabs to be applied to a single page only.
  • Character abilities at Skills tab are now sorted alphabetically.
  • Valuables tab of the character screen is opened when trading with NPCs for alternative currency.
  • Right-clicking a rune now automatically opens Runes window.
  • Xadaganian Festive Hat is now displayed under Masks category of the Auction.
  • Tailor's Peaked Cap is now displayed under Masks category of the Auction.
  • Mask of the Puppet Master, Zem Scientist's Glasses, Technomancer's Helmet are now displayed under Masks category of the Auction.
  • Musical instruments are now placed to Item Shop tab of the bag instead of Items tab.
  • Fixed an error that sometimes caused displaying a small amount of health left for a killed party member.
  • Adjustments have been accomplished to improve profanity filter.
  • Character names were turned into links in various system messages of the chat log. Players can now either left-click or right-click them.
  • Messages related to Warrior's Combat Advantage are now displayed at Combat tab of the chat log.
  • Fixed an error that sometimes blocked displaying some buff icons applied to a character.
  • Fixed an error that blocked Patronage bonus from adding to character stats after a level-up.
  • Fixed an error that caused Friends and Ignored lists to be cleared after re-creation of an Incarnation.
  • User addons are now hidden upon pressing Alt+Z or opening the main menu (works only if the main form was named after addon).
  • Right-clicking a character's name at the chat log now opens a context menu allowing to invite player into a group, raid and guild, add to friend list or ignore list, etc. Left-clicking opens a whisper message box, as before.
  • Fixed an error causing mount icon to blink at the Stables window.
  • Fixed an error that prevented trading the Professional Rune Removal Pick for Crystal Chips from Rune Traders in capital cities.
  • Correct level requirement is now stated at the Symbol of Glory description.

V 2.0.08

  • Chat tab now blinks only on incoming messages, not when a message is sent.
  • Fixed an error that blocked chat notifications of items being cursed.
  • Notification is now displayed when a bound item is put on an auction.
  • Fixed an error that caused information on Patronage bonus to display twice in stat description.
  • Fixed an error when a newly created but discarded character was saved as existing one.
  • Numbers can now be entered manually in the rune merging window.
  • Fixed an error when a character carrying the War Banner would not be displayed on the mini-map after closing and reopening it.
  • Follow option is now available in the context menu for friendly characters.
  • Item quality is now displayed during loot distribution.
  • Settings menu can now be accessed by right-clicking the "Minimap" caption above the mini-map.
  • Kanian Noble's Hat and Boyar Cap are now displayed under Masks category of the Auction.
  • Players can now use a virtual keyboard at the login screen. Button toggling the keyboard is located at the bottom right corner.
  • Screenshots can now be taken in the course of character creation.
  • When a cursor is hovering over a ring in a bag or in the Trade window, two descriptions for each of the equipped rings are now displayed instead of a single one.
  • Fixed an error that prevented item descriptions from being closed by clicking "X" if they were opened by clicking a link from the chat log.
  • Speech of creatures and NPCs is now displayed in the chat log in white color.
  • Sound effects are now played when Character, Valuables, Reputation, or Skills screens are opened.
  • Starting screen no longer appears at the wrong moment when a new character logs in.
  • If a character dies while switching rings, description windows no longer remain visible on the screen.

V 2.0.09

  • The Quest Log has been completely revamped. The list of quests and their descriptions have been divided into two separate interface blocks. A number of small improvements have been made. An automated search for recommended quests has now been enabled. Any one of them can be marked as the Active Quest. Overall, the Log has become more practical and convenient.
  • The hints system has become more convenient and informative. The branching structure of the textbook makes it easy to find the necessary advice fast.
  • Corrected an error in which when a player received a legendary item, the chat window erroneously displayed that it was rare.
  • Corrected an error that caused the Family tab to remain in the Skill Book even after characters had divorced.
  • The spell creation strip now includes a timer.
  • The raid menu now has a function that allows one to inspect the characters.
  • Solved a problem that had caused divorce to result in the announcement "You are no longer married!" to go to all surrounding characters.
  • Postal interface has been corrected. The text now goes from top to bottom and in dark font.
  • The Master Goblin interface now has the option to remove the Reincarnated spell.
  • Solved a problem that caused items to be destroyed when they exceeded the permissible number when combined in one bag slot, if some of the items were stored in the bank.

V 3.0

  • The Quest Log interface has been improved, now featuring bookmarks by type of quest.
  • Rune Combining. The combination of Crystal Chips and Gold Dust will now automatically start in an optimised (or most advantageous) condition.
  • To see objects necessary for the completion of a quest, you now simply have to hit the 'T' key once. A second keystroke will turn off the highlighting.
  • Corrected an error in which the character's use of Martyr's Salvation was interrupted if the character's group entered combat.
  • Corrected an error that caused the list of Friends and Ignored to stop working for several characters.
  • The icons representing items in interfaces have been improved: several errors have been fixed (the number of units per pack, the number of charges, the colour frame around quality, participation in quest, etc., were all missing from the icon), as well as the lack of descriptions, inconsistencies in cooldown timers. In many interfaces, the item icons "lit up" when they appeared in the window and after cooldown expiration.
  • Corrected an error in which purchasing an item on resale from a merchant caused a single unit of the item from the pack to remain with the merchant, inaccessible.
  • Corrected an error that caused the spell creation strip to sometimes show negative values.
  • Corrected an error which caused the trade window with a NPC not to close after 'Esc' was pressed.
  • dialog window with NPCs changed. Blocks of conversation have been broken up into more manageable blocks, and quest information is now rendered more fully and in the same style as in the Quest Log.
  • The Quest Log no longer shows the progression in the starting zones and the Cloud Nine Health Resort.
  • The Quest Log now shows zone progression.
  • Corrected an error that caused long quest names to be displayed incompletely in the Quest Log.
  • The sum of one million gold will now be accurately displayed in the bag.
  • The Skirmishes interface now includes the ability to leave the queue.

Mounts

V 2.0.07

  • Fixed an error that caused mounts to move backwards if a quest was turned in while mounted.
  • Fixed an error that caused incorrect dismounting animation for some mounts.
  • Fixed an error that blocked drag-and-drop of a mount icon from Stable to the action bar.

V 2.0.08

  • Blackmane's Hair and Golden Lion's Hair can now be put up for Auction.
  • Fixed an issue that caused spell cast to freeze if Metamorphine was used on a character attempting to summon a mount.
  • Characters no longer dismount when they use Anniversary coins.

V 2.0.09

  • The following items can now be banked: Hair of the Golden Lion's Hair, Blackmane's Hair, Rhinoceros Horn, Treasure Hunter's Charter, Xadaganian Steed, and Kanian Runner.

V 3.0

  • The player may travel by mounts in heroic and regular instances.
  • Mounts may no longer be used in the Yasker's Tower.
  • When teleporting using the Guiding Shard, the character will dismount.

Astral

General

Version (V) 2.0.07

  • Gavial boss has been strengthened slightly on Power Shard
  • Invisible monsters now appear in the Third Layer. They can be detected only when they approach the ship or upon using Scan command of the Visor.
  • Duration of "Battle Rage" modifier has been increased.
  • Astral creatures now decrease movement speed of a ship by a lesser degree.
  • Duration of displaying dead creatures on a map has been decreased.
  • Equipment crystals looted from Fierce Tempting Predators are now of rare or epic quality. Drop rate of equipment crystals from all astral demons has been increased. Also, players have a chance to loot uncommon crystals, similar to random character equipment dropped from non-astral monsters.
  • Booth interior textures are now displayed correctly on Kanian ships.

V 2.0.08

  • Miner boss has been renamed on Lab Nine.
  • Wormhole to the Fierce Tempting Predator can now be entered repeatedly, but if the demon was killed, it will not be summoned again.
  • Historians' Contract can now be received from Zayan de Desirae even after destroying it.
  • Astral isle modifiers no longer affect stats of Wardens' and Summoners' pets.
  • Now if a party member picks up a chest on a ship, Mage in this party is not allowed to cast the Sanctuary spell.

V 2.0.09

  • "There is a new way for a ship to be destroyed in the Astral:
    • 1) When the ship is severely damaged (by astral demons, other ships, or unstable zones) instead of being destroyed it will lose 16% of its hull strength, a third of the chests on board (rounding up) and will make an emergency jump to another hub (three jumps from the place of destruction).
    • 2) A shipwreck containing all the lost chests and hardware required for repairs will be left behind at the site of destruction. They will be displayed on the astral map and on the scanner. They will remain there for one hour. The valuables can be picked up by the ship that lost them or by any other ship.
    • 3) The ship is destroyed and loses all but a third of its chests remaining in the shipwreck in the following situations: when the ship has been destroyed by the reactor's self-destruction, when the damage sustained leaves less than 16% of the hull strength, when the ship is very deep within an unstable zone. In the last case, the wreckage is immediately swallowed by the Astral."
  • The number of hardware remaining in the wreckage of astral ships has been recounted.
  • The hardware needed to repair ships of the 2nd and 3rd generation has been reduced. Now the expense comes to 133% and 177% of the number necessary for the repair of a 1st generation hull.
  • An assortment of elven items of interior decoration has been added. To gain access to these, the player must accept a special quest in the hangar. After this, all elements in the collection will be available for installation. Only gold will be needed to buy them (anniversary and collectors' coins and ship coupons will no longer be necessary after gaining access to buy these interior decorating elements).
  • The collection includes many beautiful items, enabling one to completely redesign their ship in an elven style.
  • Solved a problem that caused the Shadows effect to remain and carry over to the next island.
  • When entering combat on any island, all mounted characters will now demount.
  • Corrected an error that caused the effect from the Fiery Revenge modifier to affect creatures and bosses of astral islands when the turret broke.
  • Solved a problem that caused monsters' combat targets to not be indicated on islands containing the Unstable Reflection modifier.
  • Corrected an error that made the level of landing on ship creatures identical in all astral layers.
  • Corrected an error in which Battle Rage had no effect on Warden and Summoner pets.
  • The Limited Opportunities modifier now increases the duration of abilities that have casting times.
  • Modifiers now have the proper effect on creatures summoned by the boss Garm.
  • Corrected an error that made it impossible to get to your ship in the astral version of the Defiled Ruins after the group split up.
  • Solved a problem that made Isdes' Fatal Blow ability kill the warden and their pet instantly.
  • Corrected an error that made it impossible to take the ship's hull after it had been upgraded.
  • The Mechanic's Rune now fixes 16% of the hull.  It can be used on a ship that is being repaired or on a ship that has been summoned to the hangar.
  • Instead of the Keys to the Second Astral Layer and Keys to the Third Astral Layer quests, characters may now complete a single Keys to the Astral quest. After its completion, the character receives a universal key that works in that layer of the Astral that they last explored, as well as the preceding one.
  • Corrected an error in which the Remove button was missing from the interface of an item installed in the ship's interior.

V 3.0

  • Representatives of the Demon Hunters have appeared in hangars. When exploring the Astral, during the collection of unstable anomalies and during the killing of rare and powerful demons, Abnormal Emanation can be collected. These emanations can be traded for ship equipment or interior decorations, or for Hunter's rations.
  • "The astrolabe interface has been changed:
    • 1) When the astral map is opened (by pressing ""M"") sectors and connections that are inaccessible to the player due to inadequate exploration of the astral will no longer be visible.
    • 2) Instead of the current list, clicking on the astrolabe will now display the astral map interface where routes of travel can be selected."
  • Sectors will now appear darkened if they cannot be jumped to due to inadequate exploration by group members or if they are inaccessible for any other reason. Sector descriptions will show what characters have not done sufficient exploration, or do not possess enough incense or keys. Clicking on an accessible sector will bring up a window that will ask for confirmation of the jump: "Are you sure you want to jump to [name of sector]?". The jump process will begin if affirmation is given.
  • The Misalignment function has been changed:
    • The duration has been reduced from 45 to 15 seconds
    • Any Misalignment (including that resulting from the influence of anomalies or when pulling out from islands) will make the use of the astrolabe and jumping impossible
    • The cooldown time has been reduced from 30 to 10 minutes.
  • Flights into the 2nd or 3rd layer will no longer require completing quests. However, to have the ability to acquire keys to the astral gates, the quest required to unlock the second layer is still necessary.
  • The quest once needed to unlock the 3rd layer is no longer required. This quest can still be completed in order to acquire large amounts of experience.
  • For every three stones submitted to the Star Gates in the quest to open the 3rd layer of the Astral, all characters will receive Emblems of Greatness as compensation. Emblems of Greatness received in the mail will immediately be transferred to the character's Valuables section.
  • A new, fourth layer of the Astral is now accessible. No extra actions will be necessary in order to initiate a flight there. At first, only a small part of it will be visible, consisting of sectors with wormholes from the 3rd layer. In order to unlock the remaining sectors of the 4th layer, the player must collect Fragments of the Astral Map from final bosses on the islands.
  • Free Traders in the hangar now sell the hardware necessary for ship repair. These traders no longer sell Astrolabes.
  • It is now prohibited to fly into hangars belonging to the enemy faction. Moreover, when a ship comes within 400 meters of an enemy allod, the ship will start losing 5% durability every 500 milliseconds.
  • Work has been done to further protect the home sectors against pirates. Critical damage sustained in a home sector will now cause the ship to make an emergency jump into their hangar without losing hull strength or losing any chests. Pirate ships in the enemy's home sector will lose all chests and hull strength when they die. Flying into the hangar of the enemy faction's home allod is now prohibited.
  • In the fourth layer of the Astral all islands in a sector will have identical loot and are determined by sector alone. Also, in each sector one can acquire three types of equipment (i.e., belts, bracers, and weapons) and two types of ship equipment (i.e., cannons and scanners).
  • The behaviour of astral demons has been changed. If the monster loses its target and cannot find another one for 10 seconds, then it returns to the point where it started its attack. In addition, its health is restored.
  • During pursuit, one can attract the monster's attention, but the prize will go to the player that first attacked it. The location and connections of sectors from the first through the third layer of Astral have been reworked.
  • New types of astral monsters have appeared in the fourth layer of the Astral.
  • The visibility radius for all objects in the training Astral have been increased.
  • The map will now display only those sectors that are accessible to the character based on the degree to which they have explored the Astral. Sectors requiring a higher level of exploration will remain hidden.
  • Killing normal monsters on astral islands will no longer confer loot.
  • Corrected an error that made it impossible to fly out of the Den of the Astral Monster.
  • A collision with an astral monster will now cause it to be knocked back a short distance from the ship in accordance with the direction of impact, and not in a random direction around the ship.
  • A new astral map has been created.
  • Various actions involving chests (picked up/dropped/captured) will now result in an appropriate warning.
  • The search for objects on the scanner will happen once per region without repeating until everything has been found.
  • Solved a problem that caused the monster selection to remain after a jump to a different region.
  • Chests from shipwrecks are now displayed in the chat window under the General tab.
  • In the fourth layer of the Astral, the difficulty of islands and the power of demons are now differentiated by sector. The loot taken from astral demons is no longer standardized by sector. The more the character explores the depths of the Astral, the more rewards they will get.
  • Two types of astral anomalies have been added to the Astral:
  • The first type is formed anomalies, which affect ships within a large radius (cooling the reactor, inflicting damage, etc.).
  • The second type is rare, unstable anomalies that can be picked up by the ship and yield positive effects, as well as Anomalous Astral Emanations.
  • The further from the centre along the Y axis (to the "north" or "south", or "up" and "down") the stronger the astral demons, the more loot can be picked up, and the higher the quality of astral equipment will be.
  • The further from the centre along the X axis (to the "east" or "west", or to the "left" and "right"), the harder it will be for groups to complete islands and the more loot they will receive for defeating bosses.
  • New modifiers have been added: Blazing Earth, Peals of Thunder, Wind of Death, Chaotic Distortion, Nightmare, and Bloody Path.

Devices

Version (V) 2.0.07

  • Fixed an issue that blocked displaying repair range of goblin
  • Astral Trap is now closed at normal circumstances. It opens up upon engaging an enemy and closes soon after the ship leaves combat. Upon using Energy Outbreak command of the Visor, Astral Trap plays special animation.
  • A set of Gibberling decorations for ship interior has been added.
  • Interface of some ship devices has been improved.
  • Added an animation for emanations captured by a trap upon killing an Astral monster.
  • Now when an Astral isle disappears from the Scanner (because another ship visited it), a notification will be displayed.
  • Fixed an error that blocked displaying of altitude in a ship description pop-up.
  • Added a Target Acquisition command for Visors.
  • Ship Device Masters and a Hangar Overseers now have a dialogue option explaining in details how ship devices work.
  • Remaining health of astral creatures is now displayed when firing cannons.
  • Some cannons now have an alternate firing mode inflicting area damage to all targets within a 50 yard radius from the initial target.
  • Cannon stats have been revised. All cannons are now divided by their damage type. All types of damage are equally efficient against demons, but they vary in efficiency against ships. Lightning damage is most efficient against devices. In addition, it slows the target down. Acid damage affects hulls and ship's crew. Astral damage is especially useful against shields, and it also overheats enemy reactor. Fire damage is equally efficient against all ship systems.

V 2.0.08

  • Corrected an error that caused the visual representation of the effective radius of repair goblins to be absent on the lower deck.
  • Corrected an error that made it so a troll appeared after using the Scan for Enemy Ships function.
  • Corrected an error that caused an astral island to not be displayed on the scanner during an intersector jump via Astrolabe.
  • Visor's Diversionary Shot can no longer be cast on allied ships.
  • Appearance of Rare Shimmering Astral Shield has been changed.
  • Artillery now inflicts damage to the main target and all targets within 100 yard radius. Damage inflicted by Rare and Epic Artillery has been increased. Their energy consumption remained the same.
  • Cannon descriptions have been fixed and now state the effects applied to shields, hull and devices correctly.

V 2.0.09

  • An interface message will now be displayed when the player is successful in using the Scan for Large Allods function on the scanner. This will happen on the condition that the ship is in the same hub.
  • The descriptions for ship's equipment crystals will now include the characteristics of all the devices that can be received from it.
  • The descriptions for equipment crystals will now indicate what functions the visor has.
  • The scanners will always show how much their functions costs.
  • The descriptions of shields will now include the correct reloading time.
  • The player can now use the ship's helm on an enemy ship (to stop the ship, for example).
  • The Artillery have been redone. They now blast all targets in a conical area in front of the ship at once, each targeted with a separate beam (the energy consumption remains the same).
  • The player can now jump onto a ship from a distance of 250 meters (instead of 200).
  • The Target Acquisition function has been modified. Now it can be used on enemy ships. If the target ship has less than 50% of its hull strength remaining, it suffers the Direct Teleportation effect, which allows the player to instantly teleport to it and back via the jump pad.
  • Solved a problem in which one character could pick all three goblins at once.
  • The curtains slot on the Kanian ships has been fixed.
  • The energy consumption of Reinforced  category Motors has been reduced slightly.Solved a problem that caused ship devices that are completely out of order to not be repaired when landing on an island.
  • Solved a problem that made it impossible to install blinds on the ship.

V 3.0

  • Demon Hunters representatives now have access to the Improved Astral Trap, allowing one to capture up to 125 emanations.
  • If ship was destroyed, then upgrading its hull will result in its complete repair.
  • When dismantling equipment from the fourth layer of the Astral (removing it from the device rack), the transformation crystals spent on the equipment will be restored.
  • The penalties for energy consumption by engines and helms when they are of a generation lower than the layer of the given sector have been reduced.
  • "Artillery have been revamped: 1) By default the cannons will now deal astral damage (150% to shields, 50% to hull) instead of fire damage (100% shield and hull). Their effectiveness against astral demons will not change. 2) The Artillery' damage has been reduced by about 10% to correspond with a volley from side cannons. 3) The cooldown time has been increased from 15 to 30 seconds."
  • The mechanics of cooling liquid have been changed. Cooling liquid now restores 25% of the reactor's maximum capacity. Each subsequent use of cooling liquid will be 33% less effective.
  • The Motor and the Helm are now combined into one interface. All other functions (leave island or hangar) have been transferred to the turbine.
  • The Target Acquisition function has been completed. When capturing a target with hull strength of less than 50%, a spell will be cast allowing immediate teleportation to the target ship.
  • The physics of ship movement have been redone. Collisions will now be more realistic, with the ship responding appropriately to its mass, momentum, and velocity.
  • New types of equipment have been created (Piercing Artillery, Smoldering Reactor, and more). You can learn more about them by talking to the master shipbuilder in the hangar

Astral Allods

Heart of Fire

V 2.0.09

  • Solved a problem that gave Hephaesto the ability to restore his health in combat.

V 3.0

  • Corrected an error that caused the Bonesnapper's summonings to remain behind after the Bonesnapper had been killed.
  • Corrected an error that caused the eggs laid by Bonesnapper to move around when control spells had been cast on them.
  •  Damage dealt by the Fireproof Crawler is increased.

Catacombs

V 2.0.07

  • Salvation is no longer shown as a debuff.
  • Bloody Rage is no longer shown as a debuff.

V 2.0.29

  • Corrected an error that caused the ship not to fly up to the appropriate distance from the island.

The Crucible

V 2.0.07

  • Deactivation effect is no longer displayed as a debuff on Devourer of Fire and Devourer of Ice.

V 2.0.09

  • Players can now loot Tep Blades.

V 3.0

  • The Devourer of Shadows and his summonings have been given new visual effects.
  • Corrected an error in which the Toxic Contamination spell, cast by Tep's Puppetmaster, lacked a description.
  • Corrected an error in which the Meditation spell, cast by the Dark Mistress, lacked a description.
  • Corrected an error in which the name of the ability used by the Tep's Horseman's summoning was not displayed in the chat window.

Zavert

V 3.0

  • Corrected an error in which the name of the ability used by Fierce and Angry Yetis was not displayed in the chat window.

Isle of the Cursed

V 3.0

  • Corrected an error in which the name of the ability used by Scank was not displayed in the chat window.
  • Corrected an error in which the name of the ability used by the Cursed Mushroom was not displayed in the chat window.

Lab 9

V 3.0

  • Corrected an error in which the name of the ability used by the Miner was not displayed in the chat window.

Silent Hills

V 2.0.07

  • Ice Execution cast by Evil of Silent Hills no longer kills pets.
  • Placing of some monsters was revised. Terrain of some parts of the Isle was slightly changed.

The Edge

V 3.0

  • Corrected an error that caused the Astral Worm's double to not disappear following the death of the group.

The Green Maze

V 3.0

  • The Cursed Warrior's failure to use its Pursuit ability has been fixed.

Wolf Isle

V 2.0.07

  • Fixed an error that prevented Vseslav the Charming from casting Serious Bleeding.
  • Movement speed of Resurrected Warriors has been decreased. Terrain of some parts of the Isle has been changed slightly.

Instances

Castle Blight

V 2.0.07

  • Characters are no longer allowed to use mounts in Castle Blight.

Darkblood Citadel

V 2.0.07

  • Duration of Disorientation effect cast by Armando de Doucer was decreased.

Defiled Ruins

V 3.0

  • Corrected an error that caused the boss Olivier de Doucer to completely regain all of his health if the entire group moved into the Ghostly World.

Demons City

V 2.0.09

  • The Two-Handed Doom Hammer and the Talisman of Doom can now only be acquired by killing Kazul the Astral Watcher.
  • Corrected an error that caused the item Link of a Magic Chain to disappear from the player's bag if the player declined the Chain of the Master quest.

V 3.0

  • The Pulsing Will-o'-the-Wisp function has been changed.
  • The Shadowy Curators' behavior has been corrected, so that it now only heals allies whose health is below 90%.
  • The Blessing of the Dead spell is now stackable. When a draconid dies who has cast this spell, the surrounding creatures lose one stack each.
  • Corrected an error that caused the Blessing of the Dead spell to have a negative effect on the boss Strina the Fierce.

General

V 2.0.09

  • The soundtracks in the Oreshek Fortress, XAES and Tensess Temple will now change depending on the situation and the events that transpire for the character.

Gorluxor's Tower

V 2.0.07

  • Prickle required for "The First Trial: Prickle" quest has been strengthened.
  • Spirit of War'kaz the Mindreaver, Spirit of Zalmar the Twisted, Spirit of Armando de Doucer, and Spirit of Strina the Fierce can now be summoned by using the chest.

V 2.0.08

  • Blood Leech ability cast by Armando de Doucer on a character under Holy Shield effect now works correctly.
  • Fixed an issue preventing players from accepting the "Demons' City" quest from faction leaders if they abandoned it before.

Lab 13

V 2.0.07

  • Blighted Zombie has been strengthened in the normal version of the instance.

V 2.0.09

  • Corrected an error that enabled the Clearing the Way quest to be completed without Acid Spit.

Laguna Boil

V 2.0.07

  • Characters are no longer allowed to use mounts in Laguna Boil.

Tensess Temple

V 2.0.07

  • Fixed an error that prevented a ghost summoned by Darksoul Maniac from assisting its master.

Tka-Rik's Cave

V 2.0.07

  • Description of "Use the Chain Powers" ability from the "Tka-Rik Revelation" quest has been fixed.
  • Players can now complete the "Astral Poison" trial even if their character is under "Orb of Invulnerability" effect received during the "Test of Time" trial.
  • Characters no longer enter the cave without equipped Crystal Helmet.
  • Fixed an error that prevented monsters summoned by Invincible Demon from disappearing.
  • Fixed an error that prevented characters from receiving damage when they unequipped the Crystal Helmet.

V 2.0.08

  • If a player abandons "Path of Trials" quest when the "Test of Speed" trial starts, monsters are no longer spawned in other trials.
  • Nihaz's Servants no longer sell Orbs of Safety.

Tropical Atoll

V 2.0.08

  • Crab Feed now has expiration time.
  • Visiting the Tropical Atoll quest description has been fixed for Imperial characters. Also, the quest is no longer attributed to Lightwood.
  • Summer Cocktail quest is now turned in to Bup the Glassy.

XAES

V 3.0

  • In normal and heroic versions of the XAES instance, effects that reduce attack speed have been removed from creatures.

Classes

General

  • Now Summoners and Psionicists use wand animation when casting spells, if it is equipped.
  • Duration of silence effects is now modified by character's Willpower and Conviction stats.
  • Corrected an error that caused learned rubies not to have any effect on some area of effect abilities.
  • The Arisen Healer (Heretic) racial ability Warped Faith has been changed to increase healing power by 20% for 30 seconds.
  • Corrected an error which caused a pet to bump into the character after the ship made an Astral jump.
  • Corrected an error which caused pets not to be stopped by Icy Grave.
  • The distance between the pet and its owner has been increased slightly.
  • Physical abilities that deal damage over time are now dependent on Expertise.

Healer

  • Unbridled Wrath is now triggered by Holy Blast or Celestial Judgement, instead of Fanaticism. Chance of triggering was decreased. Moreover, Healer now gains Fanaticism effects while in a Frenzy state.
  • Some spell icons were replaced with new ones.
  • Cooldown time of Heavenly Smite is now 40/30/25 sec. Damage inflicted by the spell is slightly increased. Mana cost and cast time were decreased.
  • In the Aspect of Mercy, Fanaticism is no longer gained from Devoted Plea or Refreshing Light. Instead it is gained when you are taking damage. Average rate of gaining the Fanaticism should remain the same. Effect of Unbending Will remains the same.
  • Rate of gaining Fanaticism in the Aspect of Mercy has been increased.
  • Corrected an error that caused the Healer's flag to remain off when they used the Chain of Light ability against enemy players.
  • After restarting the game, all aspects will now be removed.
  • If one of the healer's aspects is activated, it will now be removed when the related rubies are unlearned.
  • The Blessed Resolution ruby has been changed. Now the ruby gives healers the ability to increase the damage of their first critical attack with the spells Holy Blast and Celestial Judgement once every 15 seconds.
  • Corrected an error which caused Fanaticism not to be increased after the character's death while the Aspect of Mercy is active.
  • Corrected an error that caused the Saintly Reach effect to get displaced if the opponent was then attacked by another Healer.

Mage

  • When a Mage is in a party where their Flag of War state differs from the state of other characters, casting Sanctuary will now teleport the whole party, not only the Mage.
  • Corrected an error that caused the Astral Aegis spell to be considered negative.
  • The Mage player class underwent significant changes, and so all abilities have been reset. Every Mage will be mailed Water of Death Droplets.

Paladin

  • Description of Sacred Sunrise no longer states that a weapon must be equipped.
  • Fixed an error that prevented restoration of Canons of Light and Canons of Purity after relogging.
  • Paladin can now perform actions with barriers even under certain controlling effects.
  • Fixed an error that prevented simultaneous use of Particle of Light and Touch of Light by two Paladins in a party.
  • Purifying Strike now restores correct amount of energy while Righteous Cause effect is active.
  • Shining Sword now inflicts damage even if the target is immune to controlling spells.
  • Strike of Justice will now knock down targets slowed by the Binding Curse.
  • Strike of Justice cast by reincarnated Paladin now knocks targets down.
  • Onslaught now affects Strike of Justice.
  • Fixed an error that caused incorrect calculation of Chastising Strike damage with certain weapon types.
  • Certain Victory now works according to its description, restoring energy and health after killing an enemy.
  • Self-healing no longer saves Paladin from a deadly blow, and its effectiveness is modified by Stamina.
  • Holy Shield cast by reincarnated Paladin no longer dispels the Seal of Silence Renewal effect.
  • Fixed an issue that caused Paladins to go out of combat after using Strike of Justice.
  • Fixed an error that caused sending an incorrect message into the chat when Mystery of the Light effect was active.
  • Damage ratio between the second rank of upgraded abilities and the third rank of regular abilities has been adjusted.
  • Energy cost and damage inflicted by Crusader Blow and Crusader Seal have been decreased.
  • Righteous Rage now also increases duration of the Righteous Cause effect.
  • Justice is now activated when Paladin is attacked with ranged attacks.
  • Righteous Rage now correctly increases duration of the Righteous Cause effect.
  • Corrected an error in which animation was missing for when the paladin was affected be the Heaven's Sentence spell.
  • The Saintly Aura ability has been replaced by Mystery of the Light, which temporarily increases the effect of healing spells cast on group members.
  • Corrected an error in which the 3rd rank of the Departing Light ruby restored energy incorrectly.
  • Corrected an error that caused the data in the description of the Tenacity ability to vary depending on the character's rune.

Psionicist

  • Cast time of Loop of Time is now 0.5 seconds. The spell can no longer be interrupted by damage taken.
  • Fixed an error that caused crashes when using certain abilities.
  • Brilliant Aura ability no longer disappears.
  • Extra Strength no longer inflicts double damage when Twin and Spectral Assassin are summoned.
  • Description of Assimilable Thoughts has been changed.
  • Psychic Stability effect can no longer be removed with a right-click.
  • Description of Telepathy Ruby has been fixed.
  • Several Twins can now attack the same target.
  • Quick Regeneration now modifies all Psionicist's spells including racial abilities.
  • Wall of Blades no longer ignores walls of Arena of Death.
  • Temporal Acceleration now correctly modifies the Loop of Time ability.
  • Description of Absolute Contact has been fixed.Corrected an error that caused the Psionicist's illusory doubles to remain after using the Mental Pulse ability.
  • If the Mind Fire ability is used on a Mage affected by the Illusion spell, the damage will now be dealt to their doubles.
  • Corrected an error that caused the Assimilable Thoughts ruby to have no effect on the Pyrolysis ability.
  • Corrected an error that caused damage to mana classes by the Spectral Assassin ability to be lower than damage to melee classes.
  • Corrected an error that caused the activation of  Mental Link or Will Suppression while the Eye of Mor'Ghuun amulet is in use to deal increased damage to the target.

Scout

  • Fixed an error that caused Accurate Shot to inflict damage higher than expected.
  • Duration of Shooting Position effect is now stated correctly in the description.
  • Fixed an error that caused Throw Dagger to inflict damage higher than expected.
  • The Scout player class underwent significant changes, and so all abilities have been reset. Every Scout was mailed Water of Death Droplets.

Summoner

  • Now Healing Shield effect renews each time when a charge of Blood Aegis is consumed.
  • Acid Poison now increases Acid damage dealt by Summoners and their pets by 2% per charge. Moreover, charges may now stack up to 2/4/6 and are consumed by one, instead of all at once.
  • Holy Shield no longer removes Plague of Mending effect.
  • When a Summoner is resurrected, notification will be displayed in 85 yard range and its visibility will be improved.
  • Fixed an error that sometimes caused Summoners' pets to receive names of their owners.
  • Shadowy Reach now correctly increases range of Blood Shot and Blood Injection abilities.
  • Target is no longer knocked down when disarmed by a Hellion.
  • Donor Virus effect is now applied only to party members, it may activate for 1/2/3 targets (depending on its rank) and casts an effect which periodically restores health for 8 seconds.
  • When the Dark Pact ability is used, charges of Blood Aegis will not disappear if active on the Summoner.
  • Corrected an error in which the description of the Hellion's abilities misrepresented its damage.

Warden

  • Warden's pets now return from the ghostly plane only upon their owner's command.
  • Description of Storm spell now displays the correct amount of damage.
  • Pet now always starts in the ghostly plane after logging in.
  • Fixed an error that caused a pet to lose the target and leave combat when its owner is blinded.
  • Fixed an error that blocked animation of Lightning Strike at maximum distance.
  • Now Warden's commands work when a Warden is mounted.
  • Sound effects for some abilities have been added.
  • Visual effects of some spells have been fixed.
  • Visual effect of sending a pet into the Ghostly Plane has been reworked.
  • Visual effects of brewing and using potions have been changed.
  • Pet's Energy is now correctly displayed during combat against bosses.
  • When several Wardens attack the same target, effect from spells of different Wardens no longer dispel each other.
  • Sound effects have been changed for some potions.
  • Damage inflicted by "Maul" and "Grab" abilities to both knocked down targets and normal targets has been decreased.
  • Damage inflicted by "Shred" and "Rip" abilities has been increased. Damage inflicted by Open Wounds has been decreased.
  • Damage stated in descriptions of all pet's abilities has been fixed to meet actual values.
  • Healing effectiveness of Aqua Vitae and Healing Balm of all ranks has been decreased. Cooldown time of Aqua Vitae and Healing Balm has been increased up to 5 minutes. Now Aqua Vitae shares cooldown with alchemical healing potions.
  • Blood Shroud now works according to description and increases Warden's critical chance.
  • Damage inflicted by pets of Imperial Wardens has been adjusted. Now it corresponds to the damage inflicted by League pets.
  • All Wardens will now have access to a new pet. Their current pet can be exchanged in the Hall of Changes.
  • Corrected an error that caused the pet's energy regeneration to not work properly.
  • Fixed a problem that caused the Warden's pet to fly after the Griffin when using the Flight ability.
  • The effects Blessed by Nature and Intensive Training can no longer be used on pets.
  • When an Orc Warden tries using the Shaman's Flame ability with a full bag, a pop-up with an appropriate warning will appear.
  • The duration of the Bestial Synergy spell has been decreased to match its description.

Warrior

  • The Rapid Slash Master ruby now increases combat advantage by 7 (1st rank) and 15 (2nd rank).
  • The description of the Intimidate ability has been corrected to include duration.
  • The description of the Die Hard ability now includes information about the cooldown.
  • Combat advantage will now be displayed on the class bar in units.
  • Damage from the Jagged Slice ability has been increased. The ability's effectiveness no longer depends on the target's movement.
  • Corrected an error that caused the Sharpened Blade ruby not to work. The chance to inflict a bleeding effect now depends on the weapon's speed: the slower the weapon, the higher the chance.

World

General

V 2.0.07

  • All Portal Guardians now have a dialogue option that explains their needs.
  • Shriveled Vampire Heart now restores health in the amount equal to inflicted damage.
  • Fixed an error that sometimes blocked notifying messages displayed when a War Banner carrier killed other players.
  • Teleport network has been reworked. Players can now use Adventurer's Stones to teleport to any unlocked location, the same way they use Portal Keepers. When a new portal is discovered, a corresponding entry is added to the list of Unlocks under the Skills tab of the character screen.
  • "Quest and interface improvements:
  • Quest monsters are now highlighted when T key is pressed.
  • Description pop-ups for quest monsters and items now mention the quest name they are related to.
  • Please note that this feature is still under development and may not work for certain quests.
  • Portal Keepers and Ancient June Ruins are no longer missing from the map.
  • Stats of creatures inhabiting Astral and Demons' City have been revised.
  • Yuri Kopeykin and Lyubava Grosheva are now friendly to all factions.

V 2.0.08

  • Quest markers have been fixed for various locations.
  • Abilities of some monsters that apply controlling effects on characters have been changed.

V 2.0.09

  • The Travel Agents that send tourists to the Tropical Atoll will now accept anniversary coins for trade.
  • Quest rewards on Avilon, Dragon Ring, and Yazes' Shard have been corrected.
  • The earring from the Recruit's Chest can now be received right into the second slot, if the character has one.
  • The Symbol of Glory item can now be banked.
  • The wait period before monsters can attack after their respawn has been increased.
  • Items with different expiration times varying less than 10% will now be grouped together.
  • Corrected an error that caused the Guardian's Need effect to remain even after the character had paid for the portal to open.
  • A new system of quest markers has been introduced, with icons over the heads of NPCs, on maps, in the Quest Log, and in dialogs with NPCs. All markers are now displayed in one standard visual style, and the quests are divided into two main categories: primary and secondary.
  • After the Astral Confrontation or any Skirmish, the character will be returned to the area that they teleported from. If the character was in the middle of an instance, they will be returned to the entrance. If the hero was in the Astral, they will be returned to the hangar.
  • The timer interface on the islands has now been integrated with the compass and placed near the name of the current location. The timer will now function in the same manner in the Astral Confrontation and on Skirmishes. Furthermore, when a creature or player is highlighted, their target will be displayed, if there is one.
  • The undead are now susceptible to bleeding effects and are immune to blind and fear.

V 3.0

  • The Quest Log will now display unfinished World Mystery stages with information suggesting how the character might continue their investigation.
  • Solved a problem that caused a sound during the uploading of characters with active group spells.
  • The Warbringer standing by the cemetery no longer gives off the Battle Lust aura.
  • The Rune Master now offers the item Purse of Gold Dust � 100,000 units. Gold Dust can now be stacked to 1,000,000 units.
  • Solved a problem that caused messages intended only for the character carrying out a certain quest to be visible to all surrounding players as rising red text.
  • Killing bosses and quest-related loot will be credited to everyone who helped in the killing.
  • We're continuing our efforts in simplifying game quests by indicating the required items and monsters.
  • Corrected errors in which the pop-up hints from mousing over items gave incorrect indications what quest the item could be used for.
  • Solved a problem that made it impossible to complete quests that required getting loot from targets as a group.
  • Some game zones now have soundtracks added.
  • The character's quests that are in the process of completion are now displayed in beige text in the dialog window.
    Portals, Ancient June Ruins and transportation routes of June Spheres are now displayed on large maps.

Arena of Death

V 2.0.07

  • Magical barriers are removed.
  • Fixed an error that prevented characters from joining the raid group automatically.
  • Raid leaders no longer experience troubles when attempting to move a character in the raid interface.

V 2.0.09

  • Corrected an error in which the player waiting in the queue for the Arena of Death lost their queue icon if dropped from the game server.
  • Corrected an error that caused the chest to be lost if the character used the Holy Shield spell.

Asee Teph

V 2.0.07

  • Fixed an error that duplicated the item required for the "Treasure Hunt" quest into two different locations.

V 2.0.08

  • Number of Tropical Turtles required for completion of "Turtle Shells for the Tycoons" quest has been increased.
  • Respawn time of the League Missionaries required for "The Missionaries' Leaflets" quest has been decreased.
  • Number of monsters required for completion of "Creepy Crawlers" quest has been increased to 25.
  • Holy Justice can now be purchased from any Myrrh Trader in the location.
  • Position of marker for "Reinforcing the Ropes" quest has been corrected.
  • Position of marker for "Command Bunker" quest has been corrected.

V 2.0.09

  • The myrrh merchants Semer Neferuptah and Sarang Ankhesenamen now sell the Holy Justice artefact.
  • Solved a problem that caused some characters to get stuck in the June Artifact.
  • Solved a problem that caused the summoned Fleeting Shadow from the Contacting your Patron quest to sometimes kill lower level players.
  • New quests have been added
  • Corrected an error that caused an incorrect message to be displayed ("Slitting the throat") when searching the bodies of fallen warriors as part of the Weapons of the Fallen quest.
  • Corrected an error that caused the effect on the elemental to drop quickly after stacking up to five during the completion of the "Fiery Steed, Follow My Lead!" quest.
  • Solved a problem that caused the creature summoned as part of the Contacting your Patron quest to attack other characters and guards.
  • Now characters level 29 and higher will receive the proper warning if they try to use the Site of Power for teleportation.
  • The inaccurate information that appeared with the use of items required for the completion of the Weapons of the Fallen quest has been removed.
  • Corrected an error that made it impossible to receive the Demon's Heart, required for the completion of the Black Ritual quest. The problem occurred when the player tried to complete this quest after refusing it initially.
  • Corrected an error that caused the completion of the Help the League Troops quest to sometimes result in the incorrect completing of one of the sub-elements of the quest.
  • The respawn time of Drillsnout the Relentless has been reduced. This creature is required for the completion of the Underground Danger quest.
  • When the attempt is made to buy more than 20 Holy Justice items, a warning will be displayed.

V 3.0

  • Corrected an error that caused the quest Fiery Steed, Follow My Lead! to be impossible to complete with a group.

Astral Confrontation

V 2.0.07

  • Position of Amalgama interface screen was changed.

V 3.0

  • The Champion's Revenge ability now deals less damage and does not depend on the characters stat points.
  • The Champion's Revenge ability no longer deals critical damage.
  • If the Icy Grave ability is used on the character controlling a cannon, then the connection with the cannon will be interrupted.

Avilon

V 2.0.08

  • Rewards for completion of some quests have been revised.

V 2.0.09

  • The respawn time of the Jean de Doucer, required for the completion of the Avilon's Blemishes quest, has been reduced.
  • The respawn time of the Harthan the Destroyer, required for the completion of the Keys to  Darkblood Citadel quest, has been reduced.
  • Sarthan the Depraved will now be counted toward the completion of The Coast Guard quest.
  • The number of Skulking Vampires has been increased.
  • Solved a problem that caused the loot distribution window to disappear too quickly following the group completion of the What Do Golems Eat? quest.

V 3.0

  • Prizes for the completion of the Master of the Castle quest will no longer include an extra helmet.

Cloud Nine

V 3.0

  • Solved a problem that caused the Yasker Hawks to attack other creatures.

Coba Plateau

V 2.0.07

  • Fixed an error that appeared while completing the "Unleashing the Dragon" quest in a party.
  • Respawn time of Boog encountered during "The Ogre Hunt" quest was decreased.
  • Krog is now properly counted towards "The Desperate Spark".
  • Fixed an error which caused sudden death of characters during the "Catapult!" quest.

V 2.0.08

  • Position of marker for "Mysteries of the Zem Ruins" quest has been corrected.
  • Drop rate of Zem Machinery Oil required for "The Problems of the Arisen" quest has been increased.
  • All members of the Red Band gang now improve reputation towards Prospectors.
  • Fixed an issue preventing players from receiving Crate of Tools required for "Something to Work With" quest while in a group.

V 2.0.9

  • Solved a problem that occurred during the completion of the New Tents quest, in which setting the loot to Group caused the Imperial Cargo to fail to appear in bag of any player.

V 3.0

  • Artifacts from the Coba Plateau may no longer be used in other zones

Coldberg

V 2.0.07

  • Characters no longer receive Combat Glory Points as a reward for completion of "A Strategically Important Resource", "The Price of Ore", "Holding Out on the League", and "The Contractor's Reward".
  • Some quest rewards were revised.
  • The respawn time of the Irradiated Skeletal Warrior and the Skeletal Bonebreaker, required for the completion of the Bones of the Undead quest, has been reduced.

V 2.0.09

  • Shirikaz the Accursed is now listed as a mini-boss.
  • The marker for the Undead Army quest is now in the correct spot.

V 3.0

  • Corrected an error that caused the quests A Strategically Important Resource and Holding Out on the League to be impossible to complete with a group.
  • The respawn time of certain items required for the completion of some quests have been corrected.

Darkwater

V 2.0.07

  • Missing marker for "Brothers" quest was added.
  • Respawn time of Squinteyed was decreased.
  • Respawn time of Soren was decreased.
  • Position of marker for "Ivanov's Day" quest was corrected.
  • Respawn time of the Ancient Sunken Chest required for "The Golden Fish" quest was decreased.

V 2.0.08

  • Respawn time of Wolf Trap required for "The Hunt for the Great Gray Wolf" quest has been decreased.
  • Mire Muskir is now counted towards the completion of "A Troublesome Swamp" quest.
  • Treebanes may now drop item required for "Mastering Darkwater's Beasts" quest.
  • Music for this location has been changed.
  • Fixed an issue where Tunic of Ordinary Spiked Leather disappeared after abandoning the "Clothing the Troops" quest.

V 2.0.09

  • Darkclaw will now be counted toward the completion of the Wolf Threat quest.
  • The respawn time of monsters and items required for the completion of certain quests has been reduced.

V 3.0

  • The Liberation and Baba Yaga quests are now listed as World Mysteries.

Dead Sea

V 2.0.08

  • Players are no longer asked to choose between two identical items as a reward for completion of "The Scorpion King" quest.

V 2.0.09

  • Corrected an error that caused the character to lose the Lesser Healing Potion after declining the Supplying the Freeborn quest.
  • The respawn time of items required the completion of the Intellectual Work quest has been reduced.
  • Corrected an error that caused the Fallen Captain not to be counted toward the completion of the Sight-Seeing quest.
  • The Strange Piece of Glass quest will now be impossible to complete if the character has destroyed the Strange Glass Orb.
  • Solved a problem that caused the items required for the completion of the Captive Freeborn quest to be available for use after the quest was complete.

V 3.0

  • The marker required to complete the Fishing in Paradise quest is now in the proper location.
  • A Lesser Healing Potion is now needed to complete the Supplying the Freeborn quest.

Demons' City

V 2.0.08

  • Sarn's Avatar. It is now impossible for the Dark and Light versions to use the spells Reign of Darkness and Holy Blast simultaneously.

Dragon Ring

V 2.0.08

  • Respawn time of items required for the "Draconid Weapon" quest has been decreased.
  • Rewards for completion of some quests have been revised.
  • Number of monsters required for "Some Sort of Trophy" quest has been increased.

V 2.0.09

  • The marker for the Key to the Cell quest has been added.
  • The marker for the On the Warpath quest is now in the correct spot.
  • Corrected an error that caused difficulties with loot distribution following the group completion of the Saving the Future quest.
  • The marker for the Spit of the Eye quest is now in the correct spot.
  • The respawn time of Merdash the Malevolent, required for the completion of the Yet Another Threat quest, has been reduced.
  • The respawn time of Cullak the Distorter has been reduced.

V 3.0

  • Corrected an error that made it impossible to complete the Accelerating Repairs: Dragon Ring quest with a group.

Dream Factory

V 2.0.07

  • Duration of training effect required for "Yasker's training" quest is now removed upon leaving the area.

V 2.0.09

  • Corrected an error that made it possible to become stuck in one of the trees after completing the Birch Grove quest.
  • The respawn time of items required for the completion of the Birch Grove quest has been reduced.

Eljune

V 2.0.08

  • Respawn time of monsters and creatures required for various quests in the location has been decreased.
  • Fixed an issue that prevented changing the character's appearance after using an item required for "Stealing from the League" quest.
  • Position of marker for "A Fair Deal" quest has been corrected.
  • Fixed an issue that prevented players from abandoning "The Shadowy Menace" quest.
  • Marker for "Daydreaming" quest has been added.
  • Stanislav Kubarev is now a mini-boss.
  • Yasskul Minkhaf is now a mini-boss.
  • Fixed an error that allowed completion of "Like a Gibberling's Sneeze" quest without equipping the Holy Cloak.
  • Gikgik the Whistler and Kork the Scurvy became stronger.
  • The second marker for the "Wandering Evil" quest has been added.
  • Fixed an error that allowed completion of "Defend the Wall!" quest even after failing it.
  • Location map has been reworked and became more user-friendly.
  • Corrected an error that caused Darksoul Psionicists to deal unduly severe damage.

V 2.0.09

  • The number of creatures required for the completion of the Lake Monsters quest has been increased.
  • Jantalo and Talip the Fierce, required for the completion of the Wolves in the Forest quest, have both become more difficult.
  • The respawn time of Scorpion Eggs has been reduced. They are required for the completion of the Scorpions for the Arena's quest.
  • Nomarkh Sekhmet, required for the They Will Not Pass quest, has been made stronger.
  • The respawn time of Imperial Soldiers, required for the completion of the Cleaning Up the Shore quest, has been reduced.
  • Corrected an error that caused problems with completing the Imminent Exposure quest with a group.
  • The respawn time of the Darksoul Psionicist has been reduced.
  • Solved a problem that caused the character to lose more buttons than necessary after completing the Did You Say Garbage? Quest.
  • Corrected an error that caused the Torn Diary item to remain in the bag after the completion of the Lake Monsters Leader quest.
  • Solved a problem that caused the Pure Soul effect to remain even after refusing the Curse of the Astral quest.
  • The respawn time of items required for the completion of certain quests has been reduced.

V 3.0

  • Corrected an error that caused the diary required to complete the The Lake Monsters' Leader sub-quest to be missing from the loot dropped when the cultist was killed.
  • One can no longer attack other players at the Eljune Bazaar.
  • The respawn time of certain items required for the completion of some quests has been reduced.

Evermeet Isle

V 2.0.08

  • Inuto now has a mini-boss icon.

Frozen Frontier

V 2.0.08

  • Dragon Hunting is now marked as a single-player quest.

V 3.0

  • The completion of the Consequence of Attack quest will now require a Lesser Healing Potion.

Gipat

V 2.0.07

  • Gipat has been included into the main portal network. Portals were added to the Wormfaces' Cave, Crossroads and Gipat Village.
  • Fixed an error prevented players from killing the monster required for the "Duel of the Stone Age" quest after relogging.
  • Quest items not longer drop from monsters after completion of the "Boris' Secret Ingredients" quest.
  • Fixed an error that caused Warden's pets to disappear after accepting "The First Trick" quest.
  • Fixed an error that blocked the completion of "Ghostly Armor" quest. Now the requirement is 8 Ghostly Boar Skins.

V 2.0.08

  • Number of items required for completion of "Performance Problems" quest has been changed.
  • Respawn time of Goblin Marauder has been decreased.
  • Rewards for completion of some quests have been revised.
  • Behind the Scenes! quest is now marked as a World Mystery.
  • Portal Keeper has been added in the Defiled Ruins, it can't be attacked.
  • Markers of important objects are now displayed on the location map.

V 2.0.09

  • The killing of demons in the Defiled Ruins will now improve your reputation with the Wormfaces' faction.

IMD

V 2.0.07

  • Holy Shield no longer removes the effect required for "The Mysterious Totem" quest.

V 2.0.08

  • Distance of IMD Private's ranged attacks has been decreased.
  • Duration of Slimecrawler required for "A Surprise for the Blues" quest has been increased.
  • Fixed an issue that prevented counting of "The Wounded Goblin" sub-quest towards "The Goblin Musicians" quest.
  • Fixed an issue that prevented abandoning "The Staff Report" quest after destroying Preminina's Report.
  • Frunt the Roughneck is now counted towards the completion of "Combat by the Flag", and "Give Them a Beating!" quests.

V 2.0.09

  • Adrian Govorov's respawn time has been reduced.

Isle of Revelation

V 2.0.07

  • Repeatable quests are now longer available to characters at once. Certain quest chains must be completed first.
  • Number of monsters to be killed to complete certain quests was increased.
  • Restless Deadmen quest now becomes available along with the quests from the "Helping the Ghost Hunters" quest chain.
  • Characters now receive gold instead of the Token of the Kind Intentions as a reward for completion the "Restless Deadmen" and "Omelet of 20 eggs" quests.
  • Flag of War is no longer raised for someone who applies an effect onto a Draconid companion belonging to another character.
  • Fixed an error with spawn of Evil Deadman Destroyers and Restless Deadmen.
  • Fixed an error that caused money rewards to be missing from some daily quests.

V 2.0.08

  • Music for this location has been changed.
  • Fixed an error that caused the Key to the Portal to the Master's Citadel to be cursed.
  • Fixed an error that caused the "Indebted to Death" effect received during the "Second Exercise" quest to kill characters after casting Holy Shield on themselves.

V 2.0.09

  • The reward description for the completion of the Sacrifice quest has been corrected.
  • The player may no longer use Swamp Hydra Blood, required for the completion of the Common Meal quest, while until under the Nausea effect.
  • Markers have been added for the Monstrous Assortment quest.
  • Some of the zone's impassable areas have been fixed.
  • Corrected an error that made it impossible to use one of the items necessary for the completion of The past is forgotten, the future is lost... quest.

V 3.0

  • A merchant called the Astral Rarities Expert has appeared in the hangars on the Isle of Revelations.
  • When the portal of the Master's Citadel is opened for gold, the player will now be shown the appropriate message.

June Catacombs

V 2.0.08

  • More golems will now appear in the first circle.
  • Fixed one of the problems that caused certain characters not to teleport from the first to the second circle.
  • Fixed an error that prevented players from using certain stairs while mounted on a golem.
  • Fixed an error that caused players to be teleported to the third circle from the first circle or to the second circle from the first circle while they were not mounted on a golem.
  • The player may no longer use the Orb of Safety in the June Catacombs.
  • Corrected an error that made it impossible to open a chest in the third circle with nearby dead characters who had not yet released to go to Purgatory.
  • The NPC Mohr now offers the correct description of the June Catacombs.
  • Mark of Death in the third circle will now work differently:
    • They no longer reduce damage dealt.
    • Only one marker can be placed, whereupon the contextual action that allowed it to be done will disappear.
    • After some time markers will appear in the third circle. These markers can be picked up and reused on characters
    • Up to 15 markers can be placed on a single character
    • When the 15th marker is placed on the character, they perish.
  • Corrected an error that made it impossible to pick up chests in certain situations.

V 2.0.09

  • It will no longer be possible to pick up chests while under the Holy Shield spell.

V 3.0

  • Solved a problem that caused characters who had not entered the game for some time to retain the spells from the older version of the June Catacombs.

Kingdom of Elements

V 2.0.07

  • Fixed an issue that prevented Imperial characters from using teleport to the Kingdom of Elements after completing "The Kingdom of Elements" quest. Now they can talk to Sabraz Cokhos to use the teleport.

V 2.0.08

  • Hearts of elementals now have duration and cannot be traded.
  • Fixed an error that prevented some players from finding the "Kingdom of Elements, Frozen Tundra" destination option on the list of portals.

Kirah

V 2.0.07

  • Respawn time of Terrible Twisted Predator was decreased.

V 2.0.08

  • Music for this location has been changed

V 2.0.09

  • The numbers of Imperial Lieutenants and League Sergeants have been increased.
  • The marker for the Beasts of the Past: Cobras quest is now in the correct spot.
  • The respawn time of the Astral Grave Imps, required for the completion of the Astral Grave Imps quest, has been reduced.
  • The respawn time of Astral Grave Incubus, required for the completion of the Astral Grave Incubi quest, has been reduced.
  • The respawn time of the Astral Grave Demons, required for the completion of the Astral Grave Demons quest, has been reduced.
  • The cooldown time of the knife that summons the Destroyers has been reduced.

V 3.0

  • The operating duration of the Spy Detector has been reduced. Its effect's duration has been increased to 5 minutes. The effect can now be canceled by a click of the mouse. The cooldown time has been reduced to 10 seconds.
  • Corrected an error that caused the Frightful Presence quest to be impossible to complete with a group.
  • The character will no longer lose the item Ashes of the Past if the Astral Graveyard quest is declined.
  • The respawn time of items required for the completion of some quests has been reduced.
  • The character will no longer lose the item Ashes of the Past if the Insatiable Time quest is declined.

Lightwood

V 2.0.07

  • Some quests in Lightwood were reworked and are now more straightforward.
  • I'm lost! is now correctly attributed as Lightwood quest instead of Nezebgrad.
  • Respawn time of Broome the Terrible required for the "The Rival Chief" quest was decreased.
  • Noble Seller quest is now marked as a World Mystery.

V 2.0.08

  • Markers for "There's Bear-ly Any Fat Left" and "The Apitoxin Elixir" quests have been moved to correct locations.
  • Arachnophobia is now marked as a single-player quest.
  • Respawn time of creatures required for "The Druid's Potion" quest has been decreased.
  • Marker for turning in the "Noble Seller" quest has been added.

V 2.0.09

  • The marker for the Forest Pests quest is now in the proper spot.
  • Marker for the completion of The The Missing Gibberling quest has been added.

V 3.0

  • Corrected an error that caused the quest-giving item to disappear from the bag after the character refused The Rebels' Letter quest.

Mausoleum of Sparks

V 2.0.08

  • Context action offering players to upgrade an artifact already at maximum rank no longer appears.
  • Dialog option which teleports characters to the Mausoleum of Sparks now has a proper description.

Melting Isle

V 2.0.07

  • Holy Shield no longer removes Treasure Seeker Curse.

V 3.0

  • The chests on the Melting Isle will no longer yield equipment.
  • The Melting Isle is now accessible only to those who are level 50 or above.

Nezebgrad

V 2.0.07

  • Fixed an error that made players to turn in "The Basics of Herbalism: The First Step" quest to Blacksmithing trainer.

V 2.0.08

  • Scenery of the capital of the Empire has been changed.
  • Reputation towards Adventurers faction has been removed from quests and character's Reputation window.
  • Smuggler's Amulets required for "Look Closely!" can now be stacked in one bag slot, up to 15 pieces.
  • Phylacteries of Passage are no longer consumed for Imperial characters who died at the Arena near Nezebgrad.
  • Corrected an error that caused players in Nezebgrad to be able to pass through a door that brought them to the capital from the Cloud Nine health resort, ending up in the Sewers.
  • Corrected an error that caused the Frightful Presence quest to be impossible to complete with a group.

V 2.0.09

  • The Yasker's Tower teleport is now located in the tower itself, opposite the bank.
  • The respawn time of items required for the completion of various zone quests has been reduced.
  • The Council has been slightly modified

V 3.0

  • The map now includes a marker required to complete the Field Testing quest.

Novograd

V 2.0.08

  • League profession trainers are no longer missing the "Give away the Artisan's Notes" dialog option.

V 2.0.09

  • Corrected an error that caused the marker not to appear on the map after accepting The Basics of Mining: The Second Step quest.
  • Corrected an error in which refusing the Advanced Reward quest meant that you could not retake it later.
  • Corrected an error that caused the Reward for the Heroes quest not to be shown in the list of zone quests.

Siveria

V 2.0.07

  • Error that prevented characters from receiving reward for completion of "Return to Novograd" quest was fixed.

V 2.0.09

  • Corrected an error that caused Taiga Tigers to go unmarked as necessary for the completion of the Tiger Rage quest.
  • Corrected an error that caused the item required for the completion of the Bear Totem quest to remain in the inventory after the quest was refused.
  • A completion marker has been added for the Return to Novograd quest.
  • The respawn time for Slin the Sullen has been reduced. This creature is necessary for the completion of the Waterfolk quest.
  • The marker for the Important Witness quest is now in the correct spot.
  • The respawn time for the Ancient Zem Chest has been reduced. This item is required to the completion of the Gold of the Damned quest.
  • The marker for the Ghost Mail quest is now in the correct spot.
  • Solved a problem that caused the Bear Tribe Torchbearer to not be counted after completing the Pledge of Punishment: the White Orcs quest.
  • The marker for the Battling Against Back Pain quest is now in the correct spot.
  • The marker required for the completion of the A Meaty Challenge quest has been added.
  • The marker required for the completion of the The Wise Woman's Potion quest has been added.
  • Corrected an error that made it impossible to pick up the Yak Bone item, although it was displayed in the loot window. A problem arose when using the Pile of Bones, required for the completion of the Bones for the Guardian quest.
  • The respawn time of monsters and creatures required for the completion of various zone quests has been reduced.
  • The Purity Standard quest has been changed to make completion easier.

V 3.0

  • Corrected an error that caused the character to be unable to reacquire the Zem Tablet, an item required for the Origins of the Undead quest.
  • The map now has markers necessary to complete the Book of the Fallen quest.
  • The respawn time of the NPC Ignat Zhdanov has been decreased.
  • The respawn time of the monster Phaona has been reduced. This monster is required to complete the Climb quest.

Tenebra

V 2.0.08

  • Nightfang may now drop item required for "Tenebra's Deadliest" quest.
  • Nightfang is now counted towards the completion of "Wings of Darkness" quest.
  • Fixed an error that blocked some players from accepting the "The Vampire Chronicles" quest.
  • Fixed an issue that prevented players from turning in the "Invitations to the Council" quest.
  • Corrected an error that caused problems with completing the Invitation to the Council quest with a group.

V 2.0.09

  • The marker for the completion of the Name of the Ally quest is now in the correct spot.

V 3.0

  • The Elven quartermasters' location has changed. Arlette de Desirae and Jeannine de Desirae are now located near the mailman.
  • The respawn time of the Dirt Mound item has been reduced. This item is required to complete the ethnographer's quest.

Tropical Atoll

V 2.0.08

  • NPCs on the Tropical Atoll now have correct names.
  • Mages are no longer allowed to cast Sanctuary spell on the Tropical Atoll.
  • Characters no longer appear in their regular equipment after accepting an invitation to June Catacombs from the Tropical Atoll and returning back.
  • Corrected a problem that made it impossible to acquire more than 10 units of crab food from the stones in the oasis.
  • The Summer Cocktail quest can now be completed only once.

V 2.0.09

  • The colour of the arrows above bars has been changed.
  • Corrected an error that made it possible to participate in Karah-Oki without the Tropical Crown effect.
  • The messages that appeared during the use of beetles and butterflies have been corrected.
  • Corrected an error that caused yellow and violet butterflies to be in the wrong places.
  • The Crab Delicacy quest can now be shared.
  • The number of Orange Trees has been increased and their respawn time has been reduced.
  • The duration of the Bottoms Up! Effect has been increased.
  • The duration of the animation and length of play on the instruments have been increased.

Twilight Isle

V 2.0.07

  • Effect of portal explosion has been reworked.
  • Turret for the "Bumpy" quest can no longer be used in another location.
  • Players can no longer share the "Broken Chain" quest.
  • Quest items required for the "Defend the Berth!" quest can no longer be used in another location.
  • Fixed an error that allowed players to see other characters without cultist disguise during the "Power of Thought" quest.
  • Killed monsters are now correctly counted towards the "Righteous Rage" quest.
  • Portal Keeper guarding the portal on the Twilight Isle was weakened.
  • Drop rate of the "First Part of a Blood-Stained Scroll" item required for the "Price of the Truth" quest was increased.

V 2.0.08

  • Fixed the landscape in areas that were hard to pass.
  • Number of Demon Weepers has been increased.
  • Position of markers for "Boom of Kaboomer" quest has been corrected.

V 2.0.09

  • Solved a problem that caused the Resonator to self-destruct if it was used in the wrong portal. The resonator is required for the Sabotage quest.
  • Corrected an error that caused the character to lose the Dull Fragment of the Crystal armor after declining the quest of the same name.

V 3.0

  • The chance of breaking the chain in the quest Broken Chains has been increased.
  • The Sabotage quest will now be considered failed if it is not completed within the given time.

Wild Isles

V 2.0.08

  • Goldbeak is now counted towards the completion of "A Sacrifice for Rodogor" quest.
  • The Cyclops Problem is now marked as a single-player quest.

V 3.0

  • The milestone that used to appear on the Bloodthirsty Isle is now in the right place.

Yazes Shard

V 2.0.07

  • Arena of Death description given by Temptaz the Sly has been updated.

V 2.0.08

  • Lada Grusova is now a mini-boss.
  • Position of marker for "Inevitable Punishment" quest has been corrected.

V 2.0.09

  • Corrected an error that caused the items required for the completion of the Prove Your Bravery quest to be stacked 4 per bag slot.
  • The marker for the Veteran's Endorsement quest is now in the correct spot.
  • Corrected an error that made it possible to complete part of the Death Before Submission quest after having destroyed the Obsidian Sacrificial Knife.
  • The Audacious Plan quest can now be completed solo.
  • The soundtrack will now change depending on the situation and events.
  • The marker for the Blackened Shore Portal quest is now in the correct spot.
  • Corrected an error that made it impossible to complete the Prisoners of the Cultists quest.
  • Corrected an error that made it impossible to complete the Unsuspecting Couriers quest.

V 3.0

  • The map now shows the marker required for the completion of the Mysterious Cultists quest.

ZIT Headquarters

V 2.0.08

  • Markers for "ZIT Portal" quest have been added.
  • Marker for "Training Tools" quest have been added.
  • Position of the marker for "Tep's Servants" quest has been corrected.

V 2.0.09

  • The marker for the Elemental Energy quest is now in the correct spot.

V 3.0

  • The Advanced Necro-Yak is now hostile towards the character

Known Issues

V 3.0

  • Nezebgrad. The cooldown time to use the chairs necessary for the completion of the Imperial Bugs quest has been mistakenly increased.
  • During teleportation to the Wandering Island following a restart of the quest with the Gods' Debate underway, the character appears on the Frontier.
  • The Mage's spellcasting is not interrupted by the damage he sustains while Stone Barrier is active.
  • Social networks receive an incorrect text message regarding the marriage of characters.
  • Some Kanian Wardens cannot enter the Hall of Changes.
  • Monsters and objects that enter the player's field of vision after pressing "T" are not highlighted.
  • A guild cloak with certain types of edging cannot be applied.
  • Wandering Island. The Death to our Foes quest is impossible to complete, due to the absence of the character that assigns it.
  • The Cradle. The quest Power of Intention: Life Incarnate is impossible to complete if even one of the monsters is killed by healing effects from its allies.
  • Arena of Death. The visual representation of force fields is missing.

© 2013   Created by GM-Maeron.

Badges  |  Report an Issue  |  Terms of Service